
Game Over could be seen as a 'coming of age-quest', in a self-absorbed and youth-obsessed age.
Gender identity, childhood era and in-between moments are some of the
issues Game Over addresses.
Video games, media frenzy, plastic toys "made in China", identity crisis in Europe and contemporary Japanese
art are inspiration-food for Game Over series.
A child-animal-alien-like
character named 'Sledgy'- ambiguously gendered, appears on canvas alone, in 'clinic' or abstract environment.
Short texts in dialogue balloons or toy-like objects, are mostly the only elements surrounding Sledgy,
who gives the spectator a probing gaze.
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